sean.mason.75873
Banned
Fully agree. I'll do 6 hours of lapping before a track day and I find I'm up to speed and comfortable within a couple laps.Iracing is honestly something else entirely. I log a solid 120 hrs per winter in it. It seems, just like me, you like to learn from your own observations and experiences, and in that aspect I was hesitant about sims until I tried them. It's an investment for sure, but if you have 1000$ to spend on cameras, AiM, and other stuff, I'd throw that money into a halfway decent gaming computer and a decent thrustmaster wheel/pedal. Beyond learning the line, you learn the feedback, timing, reaction rate, brake points, acceleration points, gear selection, and even auditory queues. If nothing else, it keeps those senses sharp during the off season. You also get tons of feedback out of a decent wheel, and can feel irregularities in the track. I have spent numerous hours on the lime rock park course trying to sort out how to best enter the hairpin. That corner is tricky enough to count for an entire second. Having the ability to do it again and again and again back to back is absolutely invaluable.
I've been using the TDI Cup car, I used to use the NC Miata when that's what I tracked. Gearing is too short in the TDI, but other than that, it's a great warm up and the physics are close enough to be relevant.
Any when you're really on track, those extra senses just add to your ability to push the car.
If you run actual races, it helps get you used to running on track with other people and teaches how to pass and how to get passed without causing a pileup.
I spent about $2k on setup and I wouldn't dream of doing a track like Road Atlanta without logging many hours before hitting the track. I think it was a great investment.
Sent from my SM-G970U using Tapatalk