Does following the disable car net things you have in there throw a code? Did you go through physically disconnecting and jumping the box/cable as I've seen on an old thread someplace?
That's a really interesting thread over there on vortex. I read that from start to finish. It seemed from that thread that modifying the coding did not disable car-net, but as far as I know, no one specifically referenced the same adaptations that I changed. No one was able to make the green light next to the car-net button in the ceiling switch off without physically disabling the module. My light is now off and stays off. Pressing the buttons does not activate anything. And, no codes are thrown. I did not physically disable the module.
So, is Car-Net really disabled by my simple coding mod? Who knows for sure... it may well not be. But it seems to be based on the green light being off and the buttons not doing anything.
There is one more adaptation that I've been trying to do, but I can't find it! The two below are on my backup file for the Gateway module (19)
223 Telematics Communication Unit:
224 coded
990 Telematics Communication Unit:
991 enabled
I can find the first one, and change it to "not coded" but I'm a little scared to
. I don't know if switching to "uncoded" erases all current coding, or if it's something that's reversible with just another click. I've already had a few scares going places with OBDeleven where I should have no business going... (I thought I had triggered component protection on my dash last night... thought I was going to have to go to the dealer with my tail between my legs for them to remove it... ended up resolving itself 10 minutes later [wipes sweat off brow]).
The second one, I just can't find... I've gone through every adaptation menu in the module using OBDeleven and keep missing it... note the line number in my database (I always keep a sort key column so when I filter and sort my databases by various criteria I can always revert to the stock output order)... it's near the end of the file so it is likely buried inside of one of the last adaptation menu items... it would be very interesting to see what disabling the entire module through coding does... does it cause codes to be thrown, for example. I don't believe this adaptation was ever mentioned in the "Killing Car-Net" thread.
If anyone can find this adaptation, please let me know where it lives!